Gear
Custom enchants, and which ones are worth the XP
Custom enchant books are bought at the Armoury and layered on top of gear that already has vanilla enchants. They are priced in XP by rarity, which makes XP a real currency rather than something you accumulate by accident.
The four tiers
| Tier | XP cost | Max level |
|---|---|---|
| Common | 8,670 | 3 |
| Rare | 24,050 | 4 |
| Legendary | 47,520 | 5 |
| Divine | 526,920 | 6 |
| Exclusive | Gem Shop kit only | varies |
Note the jump: Divine costs more than ten times Legendary. That is the tier to plan for rather
than stumble into. /enchantinfo explains any book in game, and the full reference with
per level numbers is in the wiki.
What actually changes your rate
Enchants split into two groups: ones that raise your output, and ones that remove a chore. The second group is usually worth more.
- Replenish replants as you harvest, which turns farming from two passes into one.
- Harvester widens what a single swing collects.
- Swifthand keeps you moving between blocks.
- Keyfinder boosts key drops, which is the currency behind most crates.
Those four plus a Harvester Hoe do the heavy lifting for crop farming, and they matter more than any single damage enchant if your income is agricultural.
Combat enchants
The combat set is Lightning, Withering, Backstabbing, Viper and Bloodlust, and these are the ones the artifact weapons carry at Level X. If you are building toward contesting the Underworld, where only the top three damagers get paid, this is where XP should go.
Mining and woodcutting
Explosive and Tunnel Vision drive the Shockwave Pickaxe, Lumberjack and Tree Feller drive the axe, and Dune Digger and Buried Instinct drive the shovel at Pirates Bay. Each is location specific, so buy for the location you actually grind.
Where XP comes from
Worth knowing before you commit to a Divine book: Mineshaft prestige costs 2,500 XP levels per prestige, so if you are prestiging mines you are competing with your own enchanting budget. Plan which one you want first.
Frequently asked questions
How much do custom enchants cost?
They are priced in XP by rarity: Common 8,670, Rare 24,050, Legendary 47,520 and Divine 526,920. Divine costs more than ten times Legendary, so it is worth planning for.
What is the maximum custom enchant level?
Level 6, on Divine books. Common caps at 3, Rare at 4 and Legendary at 5. Artifact gear carries signature enchants at a hidden Level X.
Which enchants are best for farming?
Replenish, Harvester and Swifthand, paired with a Harvester Hoe. They remove work rather than adding output, which is usually worth more than a raw damage enchant.